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Tuesday, October 15, 2019
Some guy spent over $ 200,000 on Transformers games
These days, it is likely that a record amount of money was spent on one game. It was a mobile version of Tranformers.
Recently, there has been an increasing amount of reading about cases where children are left alone at home and then unconsciously spend uncontrollable amounts of money on video game microtransactions. It's sad to hear, but these are stories that are primarily in the realm of private tragedies, because to publishers the figures of one or two thousand dollars don't mean that much - they drown in mass. On the other hand, you have stories like this: there is a guy in the world who spent over $ 220,000 on Transformers' mobile game.
This is different from the aforementioned children for many reasons. First of all, while children spend money unknowingly, here is someone who spends them consciously. But perhaps more importantly, in an amount that by itself is probably more than enough to fund the production of the entire play on its own. It is something completely different then, with much broader consequences. By the way, there is one similar case - a month ago someone spent $ 90,000 on Runescape.
Although the identity of the man who spent as much on Transformers as he knows is not important. Because this is not a personal tragedy here. You can laugh at him as much as you like, but the fact is that as long as someone is willing to make so much money in a video game, it's unlikely that the industry will give up the microtransaction model, most so hateful. Then the question is - what to do?
There is a growing demand among players for the introduction of some form of control over the amount of money that can be spent on a game. There are more reasons for this, and the inability to compete with those who spend enormous amounts of money is just one of them. However, what the regulation itself should look like, this remains an open question, both technically and legally. The problem of microtransactions has been going around for years - there is no cure yet.
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