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Tuesday, October 1, 2019

Teardown is demolishing Minecraft - instead of building, you demolish and break everything here


A developer who recently demonstrated the power of voxel in simulating environmental destruction has begun work on a game called Teardown.

Remember last month when we wrote about a voxel-based developer Dennis Gustafsson's project that has an impressive destruction model? Now that project has got its name - Teardown, and Gustafsson has also discovered the basic idea behind gameplay.

Since this is a game where you can destroy virtually anything, the premise is that you do the robbery with a hammer. The challenge is that your breaking must be fast and accurate, because after picking up one item, you have to get to the next within the next 60 seconds. Such is physically impossible to accomplish ... with the standard position of things in the level. The goal, therefore, is to make shortcuts by demolishing objects before committing theft itself.

Most shortcuts will be demolished, but it will also be possible to put some smaller things on the map, such as boards or wires. The developer says that with this approach, there is no one correct solution to the robbery, but everything is left to the player to experiment with. It sounds ambitious, and boomy and damn fun. Igor is already rubbing his hands.

Here's what the gameplay in Teardown looks like:


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