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Tuesday, September 17, 2019

Kojima says walking at Death Stranding is fun, but some people won't realize it


Hideo Kojima revealed a few more details about his new game and criticized him for doing a "walking simulator".

Death Stranding is a game where we ship through devastated and devastated America. Although the protagonist will be able to use different transportation options, the bulk of the gameplay will be related to walking and running. For some, this aspect is a bit alarming because we are used to seeing action from Hide Kojima games, but Kojima himself assures us that this element of the gameplay will be fun.

"In this game you can go wherever you want. You set routes and want to find out what's behind them. Once you start playing just walking in that world is really fun. When I was supervising the game testing - even with my team members - people didn't realize it immediately. But when they really start playing, it becomes fun for them to play, ”Kojima said in an interview with Game Informer.

To which he agreed there would be those who would not see the point in Death Stranding. As he says, it was the same with the stealth genre - not even Metal Gear was fun to everyone.



The rest of the interview also revealed a few new details about the game's "likes" system. Specifically, Likes are not the currency we thought we were. You cannot change or lose them, they are there purely for personal pleasure. For this reason, there are no “dislikes”, so Kojima describes the system as sharing unconditional love. Of course, players are not required to like other people's stuff inside the game, but every time they use it, the game will automatically give one like to whoever shared it with the player.


There are no negative connotations behind this idea of liking, and it is worth noting that there will still be benchmarks that make the likes pay off. Specifically, objects / objects that collect more likes will remain in the world of other players, while those with fewer likes will disappear from the game over time.

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