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Monday, September 23, 2019

Ico - cute cuckold


To this day, eighteen years ago, the horned boy stood up for the helpless girl to whom the shadowy creatures came.

In addition to having a specific sense of humor and a totally different imagination, people in Japan are also great emotion workers. This sentimentality gave rise to an idea for a game called Ico, an adventure about a boy and a girl who hold hands in communication. Designer Fumito Ueda was inspired by games that used directed footage and resembled films insofar as they did not have accentuated interfaces, etc., and in 1998 he embarked on a project called Ico.

The game was originally under development for the original PlayStation, but after two years it was noted that the game's vision did not match the capabilities of that console. The project could have been canceled at the time, but the team decided to move it to PlayStation 2. Although it required more work, a year later the project came to life as one of the acclaimed PS2 console exclusive features.


Ico ultimately told the story of a horny boy who was imprisoned in a castle where he finds Yordo, a girl he can't speak with but quickly recognizes that she's in danger. The game was designed according to the principle of minimalism - it had no dialogue, a diverse set of enemies, different types of attacks, etc. The goal was to focus the player on the sole task with the minimal design and the minimum number of elements in the environment and gameplay - escape from the castle.

Because of its specificity, Ico has become a favorite of reviewers, and years later because of its unique design, it has become an inspiration to numerous other games. The creator of the Souls series, for example, found his inspiration in Ico. Today, Icou admits that 18 years ago, through the specificity of its medium, it was able to elicit emotional reactions from players.


Ico received two spiritual heirs - Shadow of the Colossus and The Last Guardian. In 2011, he also received an HD remaster for the PlayStation 3, which showed that the game was not quite aged, and he also managed to change the experience of the original by adding options for translating Yorda's speech and the ability to play for two.


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