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Friday, September 13, 2019

Rebel Galaxy Outlaw


Space games have lately been fond of boasting indescribable expanses. Promises are thus made that they will never explore all available space, because the universe is truly limitless. But here's a space game that's not the case: Rebel Galaxy Outlaw focuses on a compact space adventure, one that has measurable reach.

Action is what forms the core of this visually appealing title, with standard space activities like playing a delivery man or a miner. Of course, destroying pirates is always an available option, and you can stand on their side if you wish. Your renegade Juno Markev is quite flexible about this.

Unlike the last game where we didn't have a view from the booth, here all the presentation is put on just that perspective. There is an optional third-party camera, but no matter what camera you play with, the visibility of the environment is certainly poor, so you have to be quick to respond in some situations, such as when you can't see where your enemy missiles are coming from.



The Rebel Galaxy Outlaw does not carry the huge number of flying pets that can be purchased. It is comforting that each ship has a different interior, and you can arrange it externally as you wish, since the game has practically a small Photoshop tool for that. It's also interesting to find hidden ships that benefit from reading and listening carefully.

The beginning is a classic - you have a bad boat, some money in your account and you have to do jobs that no one else wants. Each station has a variety of jobs that differ not only in activity but also in risk. The higher the risk, the higher the profit. Admittedly, doing these jobs is only necessary in the beginning because collecting loot during missions generates a sufficient amount of money.


Otherwise, there is no gray area in the full meaning of Rebel Galaxy Outlaw. If you choose to be on the right side of the law, you cannot land on pirate stations. If you choose to live on the other side of the law, you cannot land on police-controlled stations. It is a little more interesting to be on the wrong side of the law because there is more action there, but if you prefer a more peaceful life then it is not advisable to attack convoys and other ships.



Jumping from system to system takes place via "space doors", and movement within the system via autopilot. Just turn to the point on the radar and if there are no opponents or objects near the ship, a warp is activated and the desired point is reached. A system designed in this way works just fine, as there is no waste of time when it is necessary to quickly get from point to point within the system.


However, problems occur when you need to reach the next location five or six jumps away from another system, so this autopilot activation activity becomes a bit strenuous. In order not to be a complete annoying experience though, the autopilot stops every now and then because of the signal it can investigate or if other ships are on the way.



The second element during battles concerns the ability to manipulate energy. Each ship has an available amount of energy that can be increased by purchasing accessories, depending on its characteristics. Every weapon, shield, and accessory component consumes that energy. If all weapons are connected to fire at the same time to do the most damage, energy can be consumed in seconds. Therefore, it is always wise to have a resource that determines whether to be able to fire or retreat when the situation goes bad.

Fighting can sometimes be unfair because some missions can contain too many opponents. Fortunately, then, the fellows come to the rescue, who are unlocked by completing the missions. They have a limited amount of time they spend with the player and then leave before they can be called again, because there must be some balance when it comes to assistance that can be counted on.


The only pity is that there are no more unique missions like the one in which to help a person who has decided to go after a prison escort immediately after leaving prison. Or a mission to help another person escape from prison and police forces should be denied. Other missions are not bad or uninteresting, but they are quite standard, so it is noticeable that a little more variation of tasks is missing.



Still, Rebel Galaxy Outlaw succeeds in what it wants: to present space life inside a ship with several options when it comes to making money to buy and equip a new ship. With an attractive action part, and with a slightly less interesting long-distance journey, the game slowly pulls the player into his universe. The compact space life experience holds more of a focus on action than on freedom to play. Once the desired ship is purchased, there is no longer any reason to perform additional off-mission missions.


Nevertheless, it’s still a title that will entertain fans of the genre. Nothing new or unseen will be seen here, but the basics on which the game was made are solid enough to be enjoyed. A little more variation of the missions in the campaign would give a more attractive impression of an otherwise solid action. But as said before, action is the main focus, so it can still be a bit of a drawback to some disadvantages.

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