Today, exactly eight years ago, we last played a game from the Driver series, and it turned out to be an extraterrestrial experience.
A series of games called Driver has had its ups and downs over its 12-year existence. Interestingly, one of the best parts of the series was the last one - Driver: San Francisco, which we played on PC, PlayStation 3 and the Xbox 360 just today eight years ago.
As the name suggests, this Driver's shop took place in San Francisco and was conceived as a return to the grounds of the Driver, which made the city a convenient location since it was also present in the first Driver. For the same reason, all segments outside the car were thrown out, so in D: SF there was no longer any shooting or walking on the streets.
However, the player was able to get out of the car - through a new system called Shift with which he could "occupy" any car on the road. The explanation for this SF power was equally crazy - the main character, Tanner, was in a car accident and ended up in a coma, but his consciousness remained in the pursuit of the criminal Jericho, so he continued to do justice to others by stealing cars.
For the first time in the series, it was licensed cars. A total of 140 models were found, including exotic saws from manufacturers such as Lincoln, DeLorean, Bentley, Hummer and others. All the vehicles could be broken down completely, and they could also be driven with the view from the cab. Each vehicle had three characteristics: speed, durability and drift.
Driver: San Francisco was very well received, and Ubisoft said sales were better than expected. But that's all there is to it. It was the last part of the Driver series, and the team responsible for the game later completely switched to a new project, The Crew.
At the end of 2016, Ubisoft withdrew the game from sale on all platforms, so legally it can no longer be purchased. From Ubisoft, players were never offered a proper explanation for why they removed the game from sale, and petitions are still being written today to get the game back.
No comments:
Post a Comment