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Saturday, January 18, 2020
Ubisoft now strongly wants their games to be different from one another
Ubisoft has decided to restructure its editorial team and will now be decided by a number of different people about presenting their franchises.
Breakpoint's Ghost Recon fiasco may be the best thing that has happened to Ubisoft in the last few years. At least from the perspective of someone who appreciates their franchises. Namely, we have heard earlier that at Ubisoft they are now willing to listen to the ideas of every employee in order to make their games as original and different as possible. Now we learn that Ubisoft's franchises will be managed by more people.
Namely, all Ubisoft franchises have so far been influenced by the editorial team from Paris - the team that did not produce these games but advised the game makers what kind of story the players wanted, what to aim for in terms of gameplay, etc. In short, such a systematic approach took away Ubisoft's games to the point that they were all made on the same mold. Far Cry, Assassin's Creed, Watch Dogs, Ghost Recon - all of these games have shared systems and therefore often act as if they were part of the same whole.
Basically, the mentioned team will be restructured and expanded. More different people will gain more autonomy in managing franchises, all with the aim of making the games from Ubisoft production stand out by themselves and not be similar to one another.
The move is just one in a series of plans to pull in Ubisoft to recover from poor 2019 sales results. To this end, many games were delayed (Gods & Monsters, Watch Dogs Legion, Rainbow Six Quarantine, Skull & Bones).
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