The latest articles & rumors on the games you love. Gaming News United curates the most amazing worldwide worth gaming content so you can focus on staying informed. Streamers. Youtubers. All in one place. Multistream. Brands: Leauge of Legends, CS:GO, Dota 2, Overwatch, Hearthstone, PUBG.
Search This Blog
Friday, January 10, 2020
The original Doom just got support for 60 fps, 27 years later
Bethesda's remaster of the classic Doom and its sequel has received some very useful additions and repairs.
If you had planned to play previous games in the series before the release of Doom International, including those that are over twenty years old, now is the right time. Specifically, the Bethesda team has launched an update to the original Doom and Doom II that added some very useful things, including support for 60 fps playback, which is a novelty for the game, which originally ran at 35 frames per second.
The good news is that 60 fps performance applies to all platforms, and there is an option to play in the original 4: 3 aspect ratio. The console versions also have the ability to quickly capture positions, ie quick save and quick load. Added the ability to select any level and set the weight without first switching the game.
Several gameplay changes were also introduced, primarily when selecting weapons. It no longer has to go through all the weapons to choose which player to use, but there is an option to quickly select two weapons. In console versions, d-pad buttons can also be used to access four types of weapons faster.
There is also support for fan-made content that can be downloaded and installed from the game's main menu. Among them are Final Doom and Sigil, launched last year by original Doom designer John Romero. There will be more add-ons, and downloading directly from the game will be the fastest and most practical way to consume them.
Subscribe to:
Post Comments (Atom)
-
Before the release of the PC version of Death Stranding, Hideo Kojima admitted that he was not completely satisfied with the sales results...
No comments:
Post a Comment