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Sunday, February 23, 2020

Cloud Imperium and Crytek have reached an agreement, so Star Citizen is out of legal trouble


It appears that Crytek and Cloud Imperium Games have reached an agreement on a lawsuit over the use of CryEngine for Star Citizen and its singleplayer component Squadron 42.

For those who don't know, Crytek is suing Cloud Imperium Games because, contrary to their contract, they use their CryEngine in two instead of one. All this despite switching to Cloud Imperium and Star Citizen and his singleplayer campaign Squadron 42 on Amazon's Lumberyard Engine.

Although the same is based on CryEngine, the situation is legally pure because there is a separate licensing agreement with Amazon. But that didn't stop Crytek. After the latest news that she will try the court proceedings from scratch, however, she comes to the agreement reached and the resolution of the case. The specifics of the deal are unknown, and both studies must jointly file a request to dismiss the case within 30 days.

It is very possible that they saw in Crytek that their lawsuit would not go through and that it could significantly harm their finances. Although Cloud Imperium exploited a loophole by "switching" to almost the same engine under a different name, Crytek itself created the same when it was sold to Amazon due to financial problems. Now that that story is over, Crytek may be able to work a little more on Hunt: Showdown, and Cloud Imperium has one excuse less for Star Citizen's ongoing delays.

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