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Monday, March 2, 2020

Game creator of The Long Dark says Nvidia has no right to provide streaming without consulting developers


The GeForce Now service also removed the indie game The Long Dark, and its creator explained why it happened.

The idea of ​​streaming GeForce Now is very appealing to users - from Nvidia's servers you can stream games you purchased on Steam and other services, for free. However, not all game creators and publishers are thrilled that Nvidia has a platform on which to make money by selling access to other games from someone else's platform.

The game owner in theory does not lose money if his game is supported for streaming on the GeForce Now platform. On the contrary, it's actually a win-win because it paves the way for users who don't have the hardware to run the game. Some, like the CD Projekt RED team, accept the hoops, but others believe Nvidia has no right to make money from other people's games. So it's not so much a problem that the developer / publisher of it has anything as much of a problem as Nvidia's got something.

As a result, GeForce Now has lost the games of Activision Blizzard and Bethesda, and has now removed The Long Dark, the title of the Hinterland Studios, from the service. Their creative director Raphael van Lierop claims that Nvidia did not ask them for permission to post the game on GeForce Now. They reportedly offered a free video card as an apology, which was unacceptable to the team.

When asked by other people what the problem was if the game was streamed by someone who bought it on Steam, van Lierop explained that the developer had a choice as to whether his game would be included in the offer of a service or platform and that in the case of the PC version, their agreement was about distribution with Valve, not Nvidia.

Discussing this has also raised the relevant question of how GeForce Now can negatively affect the commercial viability of switching games to other platforms, such as mobile phones. If users already have the ability to stream the game to another platform, the developer will find it harder to come up with the money that would serve him to deliver the game in different versions.

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