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Tuesday, September 3, 2019

Warframe has become a guitar playing simulator


Warframe's Warframe received a new update last weekend that allowed PC gamers to play an instrument called Shawzin.

An instrument called Shawzin has been available in the popular Warframe game for some time. It first appeared as decoration, and now through the last update of the PC version, it has been given the ability to use. Namely, Shawzin activates the emote of the same name, after which the player's Warframe drops to the ground and the gig starts. The player has complete control over the three strings, the vibrato and the scale, and his playing can be heard by other players.

It's an impressive system for playing songs because players can play pre-recorded stuff, like in Guitar Hero, and they can also split played songs in code form. The Warframe community is currently enjoying Shawzin - in just a few hours the cult song "Throught the Fire and the Flames" was played, followed by a Despacyto. One guy even put together a real guitar and modified it to control the in-game instrument.

Here's a demonstration of how playing with Shawzin sounds:


Monday, September 2, 2019

The sound from Half-Life fits perfectly into movies and series


TheMostUpset YouTube channel has found a golden coke in syncing movies and series with the sound of the original Half-Life game.

Half-Life is back in trend! No, part three has not been announced, but the idea of syncing audio from the first Half-Life game with different movies and other types of videos has recently come to life on YouTube. The creator of the idea is YouTuber, nicknamed TheMostUpset, whose channel has triple in number in a week. The reason is precisely the synchronization with Half-Life.

The results are hilarious and Half-Life seems to be perfect for this kind of thing. Other YouTubers also noticed this, so they decided to follow the example of TheMostUpset and submit their sync. Still, the original is the original, so just look at some of the cult scenes from cult films when added to the Half-Life sound:







The following example is likely to get you thinking. If the sound of Half-Life games can be applied in broad life situations; can we then conclude that Half-Life 3 is actually ... real life?


Is that the answer?



New gameplay footage from Microsoft Flight Simulator has appeared, it looks amazing


Microsoft Flight Simulator is still in a very early stage of development, but every new piece of gameplay that gets online looks really good.

The new Microsoft Flight Simulator has not yet taken off, at least not officially. But the Insider Program was launched and the game is internally tested in Tech Alpha. This part is not visible to the public, but someone managed to "smuggle" 15 seconds of gameplay to the internet, and already this recording is enough to determine that the graphics were not fake when presenting the game - MSF really looks impressive.

What is particularly looking forward to is that the game in the PC version will have support for user modifications, which means it has the potential to look even nicer. Who knows - you might even see your house up in the air.



The creators of Formula One games are in a tricky position after a Formula 2 driver is died


The Codemasters team has not yet announced what it will do about the driver who died last weekend in a Formula 2 race.

For the first time in the series, the F1 2019 video game introduced the possibility of competing in Formula 2 racing. The 2018 season was available upon release, and the Codemasters development studio excitedly announced the arrival of the 2019 season last weekend through a free update.

However, it looks like that update could be delayed as a tragic accident occurred in Formula 2 last weekend in which driver Anthoine Hubert was fatally shot. He rammed into the fence on the Spa Francorchamps track and was struck back on the track by the driver Juan Manuel Corree.

At this point, it is unknown how the Codemasters will react to this event - whether to leave Hubert in the game and pay homage to him, or out of courtesy to his family will not include him in the new season. The update that was supposed to add to the 2019 F2 season did not have a release date, so even with a delay, we probably won't know how much this event will actually affect it.



The developer accused of sexual harassment has died


The co-creator of Night in the Woods, Alec Holowka, committed suicide after sexual abuse allegations.

Last week, several people in the video game industry were charged with alleged abuse. One of those was Alec Holowka, co-creator of the indie game Night in the Woods, which has been accused by several different women of sexual assault. The studio in which Holowka worked then decided to stop working with him and cancel the project they were working on. Just days later it was announced that Alec Holowka had passed away.

The cause of Alec Holowke's death has not been announced, but according to his sister's statement, it is likely suicide. His sister, Eileen Mary Holowka, said her brother had struggled with personality disorders all his life and had only recently recovered from therapy and medication. The public lynching that followed allegations of abuse allegedly undone all the progress Holowka had previously made in fighting his illness.

Holowka's sister also said that his illness was not justification for what he was being accused of, but that he had good intentions and that he just needed more time to learn how to express them. She asked everyone not to use his death to now attack the people who accused him of harassment.

Meet the colonized planets at The Outer Worlds


The creators of the promising RPG The Outer Worlds seek to sell us the dream of prosperity on the planets of the colonized Halcyon system.

Unlike other games that have dozens or hundreds and thousands of virtual planets, the new game maker Fallout: New Vegas will have only two planets we will be able to visit. However, The Outer Worlds has filled these planets with interesting content, and it is equally interesting how this content is promoted through parody in the new trailer.

Terra 2 and Monarch are being promoted as places for the prosperity of scientifically curious individuals and adventurers. According to the announcement, everyone in the Halcyon system is guaranteed employment. But the warranty is not guaranteed. The only thing that is completely safe in The Outer Worlds world is that you will need the weapons - and not just for self defense.



Sunday, September 1, 2019

Astral Chain released from the chain


The year is 2078, koalas and tigers are said to be extinct, and the same fate could befall the human race. An alien threat called "Chimera" drove people to Ark - the megalopolis that represents the last refuge of humanity. The Neuron Police Unit is the only hope for survival. The members of that unit use the Legions - captured and laboratory-tamed Chimeras, which they hold on to the chain and give them orders nervously.

Relax your mind, bite your donut and prepare your baton, Astral Chain arrives.


Astral Chain is an action adventure exclusive to the Switch platform, eager to jump out of the standard PlatinumGames action game. The chaotic and utterly spectacular system of combat is certainly a major asset of this PlatinumGames piece, but this is not nearly all that Astral Chain has to offer.


Shortly after you dress the blue uniform with your twin sister or brother, the whole story revolves around, you get on a motorcycle and embark on your first mission. Most missions begin with a crime scene investigation. After talking with witnesses and using the so-called IRIS technology that can replicate holograms from security cameras needs to agree on the theory and follow the clues accordingly. That part is done in the form of a mini-quiz and just like a fight - it gives a rating, from the worst "D" to the best "S +".


Then there is a bit of patrolling the street where you are free to help citizens who have all kinds of pleas and requests. During the first missions, it is easy to get the impression that this is an open world, but in fact it is only apparently so. With the exception of optional tasks, progress is linear and often not possible to return to a previous location.

The game slowly and cleverly doses explanations of all possibilities, both in combat and beyond. The Legion has a total of five and each of them has special abilities both in and out of combat. In the exploration stages, for example, a loyal Beast Legion can track missing persons and dig useful objects out of rubble, while a powerful Arm Legion can lift heavy objects and open jammed doors.


Really, there is everything in Astral Chain, even the platform sequences and the unnoticed sneaking in Metal Gear Solid style. Not bad, but what bothered me was that none of those elements were particularly interesting. Only combat is fantastic, using Legion specials outside of combat is interesting, exploring is fun only in the beginning, and everything else can often be tiring for the first time, not to mention re-moving to more weight or trying to collect "S +" grades in to each of the missions.


Fortunately, the RPG element is rationally moderate, so it comes down to just upgrading weapons and upgrading the Legion, and everything related to that part is easy to follow.


To collect "S +" ratings, you also need to play some mini games, among which there are games that operate on the principle of motion control. These mini-games are not great and are found in some of the longest missions. Perfectionists, good luck to you.


You can take pictures of all characters and alien monsters with your camera, which is one of the "commands". The commands are an alternative to the PlayStation trophies in this Nintendo game. They range from challenging tasks to interesting and fun memos, and all of them bring some rewards: additional uniform colors, new outfits, hair styles and Legion colors.


Outside of the fight, the Astral Chain looks really nice, with a specific visual style to it. It also looks very good in combat, and the animation and effects are great, but it's a shame it doesn't spin at 60 frames per second, but at 30. An odd choice given the emphasis on action, but understandable given the amount of enemies and screen effects in later missions. In addition, the only objection I make is the design of certain enemies that sometimes seem unimaginative.


In terms of sound effects and music, it is difficult to find a resentment; while voice acting is about the same level as the story - it serves a purpose, but it could have been much better. The theme is good, the characters have potential and Astral Chain in the mix of a bunch of different styles really has room to tell a quality story. But, as things stand - we will have to leave this task to a very likely sequel. Personally, I also hope for some better humor, though that segment is somewhat repaired by Lappy, the police station's official mascot.

But let's go back to the most important part. It seems that I, just like the game, persistently skip the fight. Believe me, despite the aforementioned flaws and imbalances, the fight somehow manages to make up for all these shortcomings. Your law enforcer handles a futuristic police baton that has three modes: a faster bat with less power but longer batches, a slower but larger bat that acts more like a sword, and a gun.


And so the cop goes down the street and runs into an evil alien. Outcome? Just like you expected, the cop gets blue under the eye. But that is why he has his own Legion who can savagely beat anyone who violates the law or endangers humanity. I did not mention that the Legions capture the Pokemon method, and were then stored in the so-called. Legatus device. The downside is that a functional Legion can be out of Legatus only for a certain amount of time, which is further shortened if it receives damage.


Pulling a Legion will restore his energy, and then you will rely on the skills he learned at the Police Academy in the 2070s. Joke aside, this part is exciting because without Legion you feel fragile and very often you have to "buy time" and somehow survive in a bunch of awkward opponents, each one stronger and more durable than you.


The baton has been modified in such a way that the risk is rewarded and with each successful impact you add additional energy to the Legion's energy and then choose the right moment to bring him back to the field. Stick attacks are assigned to the RZ key, while Legion attacks are assigned to the LZ key. By holding the LZ button, it is possible to control the Legion and the Chain, which also has several functions in combat, the most important being tying an opponent after which he has no choice but to suffer an upcoming series of blows.


During certain actions and series of strokes, a visual indication occurs which, by timely pressing the LZ button, activates a synchronized attack. Synchronized attacks are simultaneous attacks by your character and Legion, and they do enormous damage. Also, there is the ability to perform finishing strokes that are equally visually attractive and, in addition to removing the rest of the energy from the enemy, they recharge your energy.


You can alternate Legions during combat, you can add extra skills to each Legion, and certain attacks depend on the combination of Legion and the bat mode selected.


Overall, the fight is innovative, and it contains that kind of balance that is sometimes lacking in the rest of the game. Normal weight is slightly lighter than in other PlatinumGames titles, and z transitioning through the base campaign takes over 20 hours of gameplay. Much more is needed for a complete transition involving extra weight, collecting "S +" grades and solving "commands".


Certain parts between fights can sometimes be tiring and give the impression that the durability of the Astral Chain has been extended in a somewhat artificial way. However, it is worth it to endure the parts that Dante and Bayonetta certainly have reason to be jealous of.

It has been revealed when we will be able to play the FIFA 20 demo


A leak has been leaked about the date in which EA Sports will launch a demo version of the new edition of the FIFA series.

Unofficial channels have been informed that FIFA 20 will receive demo version 12. 9. Although the information is not final, it is likely that the demo version will indeed be available from that date. Specifically, the game will be released on 9/24, but will be available to try before 9/19 via EA / Origin Access subscription.

The demo version, according to unofficial information, will allow you to try out Kick-off mode, but also a brand new Volta mode that brings futsal, that is, football to concrete and indoor courts. Of the available teams will be the teams of Liverpool, Atletico Madrid, Man City, Real Madrid, Borussia Dortmund and PSG. So, all those who have no partnership with Konami and PES.

It seems that Fifa will not be able to try out the online component again this year in the demo version. The only way to do this would be to subscribe to EA / Origin Access, which will allow you to play the entire game for a total of eight hours.