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Thursday, October 1, 2020

Spider-Man: Remastered on the PS5 has fewer effects than on the PS4 to be able to go at 60 fps


 Spider-Man: Remastered brings several graphics improvements, but if you play it in the so-called. Performance mode, in some respects will look weaker than on the PS4 console.

Remember when the release of Marvel’s Spider-Man raised the alarm that some puddles of the game weren’t as pronounced as in the gameplay shown at E3? That’s nothing compared to the controversy surrounding Marvel’s Spider-Man Remastered. After it was revealed that it will not be possible to buy it any other way than for 80 euros, and that the recorded positions from the original will not work in the remaster, the news of the change of actor Peter Parker arrived, and now a direct comparison of graphics.

As gameplay from the so-called Performance mode was released yesterday, at 60 frames per second, graphic detectives went to make comparisons and concluded that Spider-Man sacrificed some details and effects visible in the PlayStation 4 version of the game for a smooth 60 frames per second. Pro. In particular, these are some of the shades and textures that the PS5 version omits to keep the performance more fluid.


And while it's a bit of a disappointment, especially if we keep in mind the price of 80 euros, the support for raytracing effects that the remaster brings is still more visible and impressive than the absence of some details from the PS4 version. In addition, we've only seen a mode that favors faster performance with less image blur, which doesn't mean the remaster in 30 fps mode won't have even more detail and - God forbid - significantly more puddles. Because there is no next-gene without puddles.

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