The upcoming Crysis remaster should do something unseen again - software to simulate raytracing effects on now-old consoles.
Raytracing techniques in games, among other things, bring reflections and shadows in real time. Traditionally, such things are pre-scripted only at the level of the obvious, so this is not realistic, but with the development of technology we have managed to come to the conclusion that, for example, a reflective surface can reflect another reflective surface. But it takes a lot of hardware power - currently only available through Nvidia cards.
But the creators of Crysis collaborated with AMD on a software version of raytracing, a kind of simulation of the same. They will show the results of their work on Crysis Remastered next week, and now they have demonstrated to us the first ever raytracing on PlayStation 4 and Xbox One. Specifically, the raytracing effects in that game will only be available on the PS4 Pro and Xbox One X console models.
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