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Friday, September 11, 2020

Crysis Remastered demonstrated the first ever raytracing on PS4 and XBO consoles


 The upcoming Crysis remaster should do something unseen again - software to simulate raytracing effects on now-old consoles.

Raytracing techniques in games, among other things, bring reflections and shadows in real time. Traditionally, such things are pre-scripted only at the level of the obvious, so this is not realistic, but with the development of technology we have managed to come to the conclusion that, for example, a reflective surface can reflect another reflective surface. But it takes a lot of hardware power - currently only available through Nvidia cards.

But the creators of Crysis collaborated with AMD on a software version of raytracing, a kind of simulation of the same. They will show the results of their work on Crysis Remastered next week, and now they have demonstrated to us the first ever raytracing on PlayStation 4 and Xbox One. Specifically, the raytracing effects in that game will only be available on the PS4 Pro and Xbox One X console models.


Crysis raytracing on old consoles is used exclusively for reflections on reflective surfaces such as water, glass, metal, etc. The reflections are quite low resolution and judging by the above trailer have a significant impact on game performance. But this is actually a demonstration of what can be done with software raytracing at the engine level. Not that it will be useful in a broader sense, but it is poetic that the Crysis remaster towards the end of the console life cycle accomplishes something that no other game has tried before.

Of course, raytracing effects will also be available in the PC version, but there raytracing will be hardware-assisted, with sharper resolution and additional reflections.

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