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Thursday, November 7, 2019

Next month, we address the transportation challenges and issues in Transport Fever 2


In 1850, there were not too many transportation problems, but as the years went by, Transport Fever 2 would seek to create a transport empire via land, water and air.

All players who like to spend time connecting virtual cities and building transportation infrastructure and being a financial plus, will be able to do so in Transport Fever from December 11, 2019. and air, over 200 vehicles from Europe, America and Asia will welcome us in this sequel.

As with other similar managerial titles, apart from building a transportation empire, one will have to think about logistical problems dating back to 1850 and, of course, launching the economy to be in the financial plus. Along with the ability to play freely, there will also be three campaigns available that the development studio says can take as long as 20 hours before all tasks are completed.

In addition, we will be greeted with a realistic model of transportation and economics, as well as three climate environments, and those more creative players will be able to work their maps and other changes thanks to support for modifications that should round out the game.


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