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Monday, July 13, 2020
Kojima: "I did not foresee a pandemic, if I were a prophet I would make a game that would sell better"
Before the release of the PC version of Death Stranding, Hideo Kojima admitted that he was not completely satisfied with the sales results of that game.
Death Stranding is coming to PC tomorrow and Hideo Kojima was a guest of his friend Geoff Keighley on that occasion. They talked about anything and everything, primarily the upcoming PC version of Death Stranding, but probably the most interesting part of the interview came when Kojima was asked about the coincidence between the subject of Death Stranding and the current COVID pandemic 19.
Namely, Death Stranding came out just a few months before the global infection with the new coronavirus broke out, and humanity quickly began to isolate itself as suppliers became extremely important and sought after, just as in the story of Death Stranding. But, as Kojima says, at the time the game was in development, no one could have predicted the next pandemic, nor was he a prophet. To whom he thus claims that, if he could see into the future, he would make a game that would sell better than Death Stranding.
This is the first time that Kojima indirectly admits that he is not very happy with the sales results of his last game. The last time we heard about them it was said that the game earned just enough to cover production costs.
Expectations from the PC version are not high, but Kojima Productions claims that the game on that platform can finally be what they imagined. CTO If Sakamoto thus reveals that the game was designed at 60 frames per second from the start, which is why the directed cutscenes are not locked at 30 fps but at twice that.
The interesting thing about the PC version is that it is a DirectX 12 game, which is still backed by Sony Interactive Entertainment. As DX12 is Microsoft's API, and Death Stranding is Sony's game, it's a bit of an unusual combination, but Kojima Productions claims that the same level of quality from the PS4 console on PC wouldn't be achievable if they worked for DirectX 11. In the end, it's just was the question of whether it would work in the DX12 or in the Vulcan API, and the decision ultimately fell in favor of the Microsoft API because the largest share of PC players play on the Windows 10 operating system.
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