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Tuesday, July 28, 2020
Ghost of Tsushima from today becomes harder to play
As of today, Ghost of Tsushima will be updated to version 1.05 with which new weight and accessibility settings come.
Ghost of Tsushima is a game that can be quite challenging at first, but over time the difficulty decreases a bit as the player upgrades his character’s skills. As you more or less upgrade your character by going through the main story, a lack of challenge can be felt in the complete transition. However, the Sucker Punch Productions team will tackle this problem today with a new update.
In version 1.05 Ghost of Tsushima will get a new difficulty level called Lethal. In it, the enemies will be more aggressive in the fight, and their attacks will be more deadly. Enemies will also notice Jin faster if he is hiding, and the range of time to repel and avoid attacks will be significantly shortened.
If you have the opposite problem - if the game is too difficult for you, an option is introduced to make it easier to read the attack. It’s called Lower Intensity Combat and allows all attacks to be blocked, and enemy attacks don’t end in combo moves. In this mode Jina is also harder to spot while sneaking.
Some subtitle options have also been added. Now you can increase the text size for subtitles and tasks by up to 150%, you can turn off the speaker name in subtitles and change their color from white to yellow, blue, red or green.
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