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Saturday, August 31, 2019
Control in the PC version has a simplicity of graphics options that you just have to adore
It is surprising how easy it is to choose graphical settings in the PC version of Control, and above all, practical.
Over time, one learns to appreciate the little things in games, and I recognized one of these things in the PC version of the new SF Control Shooter. Specifically, Control has one of the best solutions for selecting graphic quality settings I've noticed in PC games lately. The thing is really very simple - when you go into the picture view options in Control, you literally have full control and everything in one place. So there is no division into the display options and graphics quality. There is no hiding how many quality settings there are - everything is visible at first.
You know when you're not sure if a game has a very high or ultra setting for a particular graphics segment? This is not in Control, but all settings are listed. No joking, scrolling, popup menus, etc. See everything you need to see, completely clear.
Best of all, the Northlight Engine is so flexible that it allows you to change the quality of your graphic display without having to restart the game. There's nothing worse than having to restart a game to get better graphics. And Control takes such a right that it does not even ask the player if he wants to save the changed settings, but automatically saves everything without any question. What a refreshment!
Of course, the PC version of the Control is not entirely perfect. For example, there is no option for shutting down motion blues, which every game should have. Also, I find that every game in the PC version should have what Ghost Recon Wildlands has - a parallel image that shows what is lost and obtained by the individual graphics settings.
We are far from having any PC game with such practical interfaces and options, but I think this definitely deserves praise - Remedy has really done a good job with this game in its PC version.
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